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◇ VULCANO · A WORLD YOU LIVE IN

A world of your own.
People
who live in it.

You create them. They have a voice, a character, a day. You talk, and they remember. You leave, and they carry on anyway.

Early access by invitation · Windows and macOS · Free for the first hundred

07:40
13:15
19:02
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Morning.

Someone wakes early. Each has their own hour.

Afternoon.

Boredom. Something to do. The pinball machine.

Evening.

Two of them meet at the fire. Nobody told them to.

Night.

They go to bed. You logged off hours ago.

SCROLL INTO THEIR WORLD
01 / THE BEGINNING

You make the first one.

You choose the face. You write the character. The rest is theirs.

They're born in a ceremony. The first sentence they speak is addressed to you.

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02 / CONVERSATIONS

They don't start over.

You speak. They hold your eye. They answer in their own voice.

Then they note what matters: who you are, the people in your life, what occupies you. Come back after two weeks and they ask how it turned out.

Ask them to forget something, and it's deleted.

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03 / THE WORK

You hand something over.

“How does my day look?” — it reads the calendar. “Tell Marco I'm moving it to Thursday” — the email goes.

And what it can't do, it says so. It doesn't improvise.

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04 / THE WORLD

What you bring in decides who they become.

A pinball machine. A campfire. A guitar. You place it where you like, and they find it themselves.

With a guitar in the house, someone will learn to play. Without one, that side of them never exists.

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05 / WHY IT NEVER REPEATS

Nobody tells them
what to do.

They have needs that shift through the day. A character that decides which one wins. And only what you've put in the world.

No two evenings are the same.

A FEW QUESTIONS

The things people ask.

Is it a game?

No. There's nothing to win or lose. It's a place you enter, where someone lives and you can talk to them. Some spend ten minutes there in the evening; others work inside it.

Do they really live when I'm not there?

Yes. Their days continue on the server, in real time like yours: night is actual night. When you return they're where they'd be by now, not where you left them.

Are they following a script?

No. Choices come from needs that rise and fall, and a character that weighs each of them differently. The same day, run twice, doesn't come out the same.

Are they conscious?

No, and we don't claim otherwise. They remember, they choose, they get attached to a place — none of which is consciousness. It's a serious question, and we'd rather leave it open than answer it with a slogan.

What happens to what I tell them?

It stays between you and your inhabitant, encrypted. Two inhabitants of the same person don't share notes. And when you ask them to forget, it's genuinely erased.

Where are you with it?

The program works and installs on Windows and macOS. We open to one small group at a time. It's built by one person, in the open.

THE NEXT ONE COULD BE YOU

It starts
with a name.

A world of your own. Someone to create. And the person building it answering you.

Free · One email when it's your turn · Nothing else, ever